Matiks raises $10M in pre-Series A funding to expand its competitive math and puzzle gaming platform internationally. General Catalyst led the investment, joined by entrepreneur Ronnie Screwvala and existing investors Info Edge Ventures, Tanglin Venture Partners and Untitled Ventures.
The Oct. 26 announcement brings the Indian startup’s total funding to more than $13.5 million. Matiks plans to develop new games, expand its audience, and invest in AI-powered game-creation tools.
Matiks Raises $10M Following Rapid User Growth
Founded in 2024, Matiks offers competitive games focused on mathematics, memory, logic and puzzles. The company reported substantial audience growth throughout 2026, reaching more than 300,000 daily active users by September. That compares with approximately 22,000 earlier in the year.
Monthly active users reached 2.2 million in September, and players completed 48 million games that month. The company-reported figures reflect growing engagement with its short-form gaming format.
College friends Sudhanshu Bhatia, Mohan Kumar, and Sushant Timmapur founded Matiks. Bhatia previously worked on anti-money laundering strategy at American Express and has experience in competitive mental mathematics.
The founders wanted to make intellectual challenges as entertaining as traditional competitive games. Their approach combines individual practice with multiplayer contests, giving players opportunities to improve their skills and compete against others.
Competitive Brain Games and New Subscription Features
Matiks lets users select games across four categories: Math, Puzzle, Memory and Logic. Players can practice against computer-controlled opponents before competing with real users. Challenges, quests and daily streaks encourage regular participation.
The startup has concentrated primarily on attracting players rather than generating revenue. In October, it began testing a subscription that offers additional practice tools, game analysis, and strategy tips. Optional purchases also let users maintain streaks, skip challenges, and earn experience-point boosts.
The broader mobile gaming industry faces pressure to retain players as download growth slows. Sensor Tower’s 2026 State of Gaming report found that mobile game downloads slowed in 2025. However, mobile in-app purchase revenue increased 1% to $82 billion.
Most Matiks users live in India, though the company reports growing interest in the United States, South Korea, and Japan. It plans localized experiences for South Korean and Japanese audiences as part of its international expansion.
AI Game Creation Platform Jelo Supports Expansion
Matiks is also developing Jelo, an experimental platform that allows users to create games for others to play. The company aims to make game development accessible without requiring traditional programming skills.
The initiative enters an increasingly competitive market for AI-assisted game creation. Google’s Playground platform allows users to generate playable games through text prompts. Meanwhile, Roblox is expanding its own AI game-building capabilities.
Educational gaming services are exploring similar technology. Educaplay recently improved its AI game creator, letting teachers build and modify learning activities through conversation. Unlike those classroom-focused tools, Matiks is emphasizing competitive entertainment and community-created games.
General Catalyst partner Rahul Humayan cited the startup’s user engagement and development pace as reasons for investing. He also expressed confidence in its monetization potential, although the company remains in the early stages of testing paid features.
Matiks currently employs 41 full-time staff members. Its funding will support international growth, new gaming experiences and further development of Jelo. The company has not disclosed a timetable for Jelo’s wider commercial rollout.










