Xbox Is Not for Sale, Says Microsoft Gaming Chief Asha Sharma

Xbox CEO Asha Sharma says the gaming business is not for sale as Microsoft restructures its Xbox operations and takes a long-term approach to the division.

Oct 1, 2026 - 09:09
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Xbox Is Not for Sale, Says Microsoft Gaming Chief Asha Sharma
Asha Sharma, CEO XBOX

Microsoft’s Xbox business is going through one of the most significant periods of change in its history. Still, Xbox CEO Asha Sharma says the company isn’t preparing to sell. In a recent interview, Sharma said Xbox is not for sale and described a long-term approach to rebuilding the gaming business.

The statement comes after months of speculation about whether Microsoft could spin out or restructure its gaming operations. Instead, the company is pursuing a broad reset across its organisation, studios, platform strategy, hardware business, and operating model.

Xbox Is Taking a Different Route

Microsoft’s current strategy is not simply about cutting costs. The company’s official Xbox restructuring plan calls for fewer management layers, changes to the studio portfolio, and a more centralised operating structure across content, hardware, platform, and services.

The restructuring is substantial. Xbox said it expects to reduce its workforce by approximately 3,200 employees during fiscal 2027, while several studios are moving toward new ownership or management arrangements. Microsoft has also said that the changes are intended to position Xbox for long-term success rather than reduce its role inside the company.

The Business Model Is Under Pressure

The reset is taking place because Microsoft says its existing Xbox business model has not developed as expected. In its June update, Xbox said investments in Game Pass, multiplatform publishing, content, and devices had created value but had not grown at the expected pace.

Xbox also acknowledged pressure on its hardware business and said rising component costs are forcing the company to reconsider its approach to console economics. The company said its hardware strategy will require a new business model and partnerships while it remains committed to its next-generation hardware plans.

Game Pass Remains Part of the Strategy

Game Pass remains an important part of Xbox’s broader ecosystem. The service continues to provide access to games across console and PC, with Microsoft also supporting cloud gaming and multiple device categories.

Xbox has acknowledged that its subscription strategy needs adjustment. In its June update, the company said the Game Pass business had declined before beginning to show signs of growth again. The current strategy suggests Microsoft is trying to make the service work as one part of a broader gaming platform rather than relying on subscriptions alone.

A Broader Xbox Beyond the Console

One of the clearest themes in Sharma’s leadership strategy is that Xbox is no longer limited to a single piece of hardware. Microsoft has been expanding its gaming presence across console, PC, mobile, and cloud, while still describing the console as an important part of the Xbox experience.

When Sharma became CEO of Microsoft Gaming in February, Microsoft said the business already reached more than 500 million monthly active users and operated across hardware, content, and community. Microsoft also said Xbox had expanded its reach across PC, mobile, and cloud under its previous leadership.

The Studio Strategy Is Changing

Microsoft is also changing how it manages its large collection of game studios. The July restructuring announcement said Compulsion Games and Double Fine Productions would transition to independent studios, while Ninja Theory and Undead Labs entered terms for new ownership. Other changes are affecting teams across Activision, Bethesda, Blizzard, King, Mojang, and Xbox Game Studios.

The strategy reflects a move away from owning an increasingly large collection of studios toward concentrating resources on priority projects and major franchises. Xbox has also said none of its first-party, publicly announced games or projects was cancelled as part of the July restructuring.

What the Reset Means for Xbox

Sharma’s comments make clear that Microsoft currently intends to keep Xbox inside the company while changing how the business operates. Her long-term approach comes alongside a restructuring designed to simplify management, adjust investment priorities, and more closely connect hardware, content, platform, and services.

That does not eliminate uncertainty around Xbox’s future. The company is still working through major changes in its business model, hardware costs, studio structure, and subscription strategy. But based on Microsoft’s current announcements, the immediate direction is to restructure Xbox rather than sell it.

Final Verdict

Xbox is entering a period in which scale alone is no longer the central objective. Microsoft is trying to simplify the organisation while putting greater emphasis on its strongest franchises, broader distribution, hardware strategy, and the economics of its gaming services.

For players, the most important part of the reset will ultimately be what reaches the platform: the games Microsoft funds, how Xbox hardware evolves, how Game Pass develops, and how seamlessly its services work across devices. For now, Sharma’s message is that Microsoft intends to work through those challenges from inside the company and take a long-term view of Xbox.

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Saumya Yadav Saumya Yadav is a technology writer and product reviewer at TechAmerica.ai, where she covers consumer electronics, gadgets, and digital products. She has spent more than four years writing about technology, with a particular focus on understanding how products work and how they fit into everyday use. Before joining TechAmerica.ai, Saumya worked with Medigear, a UK-based technology company, where she wrote product articles, technology news, and other digital content. At TechAmerica.ai, she reviews and writes about smartphones, tablets, smartwatches, headphones, speakers, and other consumer technology. Rather than focusing only on specifications, Saumya looks at performance, usability, design, features, and the overall product experience. Based in India, she writes for a global audience and follows new devices, product launches, and changes across the consumer technology market.